DonFerrari said:
That would mean there is 0 addition of sales with the new form factor which we know isn't even possible. Even when they make a slim version people double dip =p |
DonFerrari said:
Again you are really not getting the point. Where did I say there is no R&D expenses? Who said lower price for the games? It is the same shared library, you buy physical you can play only on console, you buy digital you can play on both. In what world would having a PS5 portable at the same time as PS5 console would sell less than PS5 console alone? Some people would sure prefer to buy a weaker PS5 for portability and save some money on the HW as well, others preffer to have the as strong as possible version and don`t care about portability they don`t canibalize as you think, or do you think AMD and NVidia should stop making GPU versions for notebook? Sony doesn't even make money from the HW, so as long as their additional SW sales and royalties increase more than it would cost the R&D of a portable version of the PS5 architecture there would be no detriment to it. And again I didn't even say they will do it or should do it. I'm just pointing it is feasible. |
Yup. Not saying it's a done deal, but SNY and/or MS could totally make 'cross device' games happen if third parties can so easily for Switch.
Have they? Not yet, but the mobile market is huge and growing, and if Switch sales continue as they are, they'd be crazy not to take a slice soon enough. Both SNY and MS (laptops/tablets) have made mobile devices before, so they're far from starting from scratch. More time and money would need to be spent however, correct, in which both SNY and MS clearly have plenty of and are looking to spend in many different ways.
As for optics, a SNY or MS handheld would hardly be seen as negative anymore, as long as it doesn't clearly hinder their top tier first party AAA exclusives for console. MS and PS AAA first party is ending up on XB1S and PS4 still and big AAA third party is ending up on Switch. GOWR, HFW, Halo. Not exactly poor titles by the looks of it. MS already has the XBSS, which is basically an XB1X, an 8th gen console, though upgraded arch for the 9th gen. Comparing XBSS to XBSX should mean horribly poor sales for MS due to optics. That's not the case though. PS5 sales should also be tanking due to PC cross platform ports, but that's not happening either. A handheld won't change that trend either, assuming it's worthy.
A new mobile device will almost certainly increase sales, again, assuming it's worthy. Reasonable performance at a reasonable mobile price. That's not to say some console fans won't... switch, or brand fans won't... switch, but overall it would add more hardware sales. The question really is would the handheld sell more or less games and/or media, because that's where the money is. If the handheld didn't sell anywhere near Switch numbers, but sells way more games than their consoles do per unit, then it would be worth it as an addition to the ecosystem.
PS1 - ! - We must build a console that can alert our enemies.
PS2 - @- We must build a console that offers online living room gaming.
PS3 - #- We must build a console that’s powerful, social, costs and does everything.
PS4 - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.
PRO -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.
PS5 - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.
PRO -&- We must build a console that Super Res upscales and continues the cost increases.







