Yeah but they are wrong, the Switch version uses the old PS4 engine (Ignite Engine) while the X360 version was never upgraded to the Ignite engine
Fifa on Switch is basically Fifa 16 on PS4/Xbox One
Can't properly check because I'm on mobile, but I was confident the Switch versions looked exactly like the late PS360 releases, just with a little more grass and other things. If they don't and they're indeed based on PS4/ONE, then it's still indisputable that the modes still work like they did in the 7th generation. Career mode still has the same oddities that the games had in the PS360 era like having an incredibly small and repetitive pool of teams to choose from at the end of a season, regardless of your achievements during the previous year.
Even the same bugs are still present. You still can buy players for free doing a certain trick, academies still can soft-lock your save file if you're not careful, forcing you to load an older file; teams can break apart the older the files get, usually after 11 seasons.
That's the stuff I wish could've gotten some a attention, but this is EA, so I guess there's nothing to be surprised of. I bought 22 for 20 dollars, and that's what the suggested price should be at this point. EA could even go further and offer annual updates to a specific game in the form of DLCs. 10 dollars would be nice for the valuable players' stats and league updates, that's honestly all I am paying for.
My bet with The_Liquid_Laser: I think the Switch won't surpass the PS2 as the best selling system of all time. If it does, I'll play a game of a list that The_Liquid_Laser will provide, I will have to play it for 50 hours or complete it, whatever comes first.