Kakadu18 said:
Otter said:
Its not cherry picking or unfair. The Vita's best selling game barely passed 300k in Japan, its also a re-release. We can't compare the likes of Disgaea, Dragon Crown, Persona 4 Golden and Hiku to the far bigger titles we saw home platforms like Smash Bros, Mario Kart, 3D Mario etc. The gamecube also had plenty of niche titles. I'd also argue that many of the niche games like Hiku that flourished on the Vita would struggle far more on a home console. There's inherently different appeal to certain games and play styles, animal crossing for example excels in portable format.
If a home console was limited to PSVita's library, it would of sold abysmally in Japan. That was the telling thing from the hardware comparison As far as comparing the likes of PS2 to GBA there's obviously a limit to the kind of games a GBA/16bit device can offer, once the handhelds moved to realising 3D worlds it was a wrap. PSP was literally neck and neck with the PS2 sales wise but we can see that the inidvidual selling power of PSP games were far behind their PS2 counterparts. Japanese developers preferring to develop on portable/low spec machines doesn't negate the fact that portables have an advantage in the market, in fact it only reinforces it. The only reason why this is misunderstood is because its being perceived in a Sony vs Nintendo lens.
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Minecraft sold over 1.2mil on the Vita in Japan. And according to famitsu three other games sold over 300k physical alone including P4 Golden.
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Yeah, I should have stated physical sales since we don't have the digital sales for most games.
Last edited by Otter - on 29 September 2021