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JackHandy said:
Pemalite said:

Nah. Even at 480P when you fired up something like Morrowind and saw that Pixel Shader 1.4 effects, you knew you were playing something that couldn't be done on another console.

Remember, we didn't achieve "Photorealism" even at 480P, so there can be a big gulf in visuals.

My experiences and yours were completely different. I had a brand new 32inch, 1080i CRT during that gen with all three consoles hooked up to it with component cables. I do not recall any Xbox game being that far ahead graphically to the best stuff on Gamecube. Yes, they were better--especially in the lighting department--but not mind-blowing better. Not in my opinion anyway. And I was playing everything at its highest possible resolution and in progressive scan (when it was applicable). 

Man, this whole discussion is giving me flash backs to the old days when message boards were the go-to for console combat. Looking back now, it's kind of crazy how rabid people use to get over things of this nature. In a way, it kind of foreshadowed the vitriol that we now see on social media etc. 

Yeah my experience is similar to this, while Xbox had the technological edge over the Gamecube in most respects, I feel the best looking games on GCN like RE4, Rogue Squadron 2 & 3, Starfox Adventures, etc could stand their ground against anything on Xbox in terms of overall looks. The TEV may not have been as flexible as Xbox's programmable pixel and vertex shaders but it could still spit out a ton of nice looking effects while maintaining a good framerate, 60fps in the case of Rogue or Starfox. GC was no slouch in crunching tons of polygons either.

Last edited by curl-6 - on 20 September 2021