By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Mandalore76 said:
Otter said:

Lol, what is this post? The PS5 has sold more software so far than any prior PlayStation system and likely any Nintendo system. We know the main benefit of the Playstation ecosystem is having a ton of games/variety at users desposal from 1st and 3rd parties, versus selling primarily off a few main 1st party IPs. Let's not act brand new.

Ratchet and Clank has blown past prior franchise launch sales and is looking to have extremely good legs. To open with 1m on a system of only 10m users is an extremely good feat.

The vast majority of Spiderman sales have been coming from PS5 purchases post-launch week. This is why the games chart position has a very close relationship with PS5 shipments. "The PS5 version accounted for 90% of the game's sales this week." This has been a continual trend throughout 2021 with the game finding itself in the top 5 almost exclusive off PS5 sku sales. This is just the UK but expect similar patterns everywhere apart from Asia.

https://www.gamesindustry.biz/articles/2021-03-16-spider-man-miles-morales-scores-its-first-no-1-as-ps5-stock-levels-improve-uk-boxed-charts

In no dimension can Spidermans sales be scoffed at, sure its not the 50% attach rate of Breath of the Wild but its likely not far off (35-40%) but since when was that the barometer of success? 

As someone who's owned a PS5 and Switch both in launch year, this comparison between the 2 is frankly daft. The Switch's year one library was bolstered by cross gen (Zelda), 3-year-old port (MK8), and games that were just passed from Wii U to Switch (Splatoon 2/Odyssey). I'm sure if sony also abdandoned 2020 the same way Nintendo abandoned 2016, the PS5 could wow everyone with games The Last of Us 2, Ghost of Tsushima, Dreams etc as launch year games.. 

Ultimately its clear early adopters don't care about exclusivity and most are just interested in playing great games on the newest tech, the PS5 has plenty of great games, it has new releases on a weekly basis and the backwards compatibility also helps. 

Sorry, no.  Super Mario Odyssey was never in development for the Wii U and then passed along to Switch.

No, Super Mario Odyssey Wasn’t Originally Developed For the Wii U

While speaking with Game Informer,the game’s producer, Yoshiaki Koizumi, took down that theory very quickly. “It was always planned for Nintendo Switch,” he noted. “We really were considering a lot of the hardware capabilities specifically for this game, and wanted to make the most use out of them.” So, no, it was never built with the Wii U in mind.

https://comicbook.com/gaming/news/super-mario-odyssey-nintendo-switch-wii-u-development/

Fair enough. The game began development less than 2 years after the Wii U was released and I think that says a lot.

https://www.ign.com/articles/2014/04/08/next-3d-mario-game-in-development

Last edited by Otter - on 29 July 2021