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Acevil said:

No, because costs alone for such a device would make it near impossibility. I cannot see device that would have great of an appeal for barebones version of PS5. Who does PS5 Portable appeal to if their device costs $499+ with crappy battery life, if the base PS5 is $199-$299.


I'm not even getting into what logistics of it would need to be with cooling, chipsets.

This.

As I've said, impressive handheld specs don't tend to move hardware units. With home consoles it's pretty similar, but specs are more relevant in home console popularity. 

Almost all of the Game Boy, Game Boy Color, and Game Boy Advance competitors were pretty much a full generation ahead in specs. It didn't stop Nintendo's dominance.

The PSP was far more capable than the DS, and yet it only managed to sell over half of the DS lifetime hardware units.

The Vita got stomped by the 3DS.

Charging too much for a handheld in particular is a recipe for disaster. Why would people pay $450 and up for a dedicated handheld more powerful than a PS4 when by 2023/2024 they'll probably be able to get a PS5 for $300?



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)

Switch 2: 120 million (was 116 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

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