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JWeinCom said:
Leynos said:

Wii U exclusives were pretty great overall with some exceptions like Amiibo Festival or Starfox Zero.

There's a difference between great games and system selling games. For instance, NSMBU, the big launch title for the Wii U. It was a fine Mario platformer, and a great overall game, but it wasn't doing anything exciting enough to entice people to want to buy a new console for it. 

The Wii U's first couple of years were very sparse, especially the first year where there wasn't anything major from launch until Pikmin 3 (which itself isn't a huge title), a 9 month gap. By the time the Switch actually started getting some more ambitious titles the system had already been labeled a failure and it was too late.

There were some major turnoffs when it came to the game, most didn’t have anything to do with its content, but the core of what the game it was and the platform it was on.

1. The Wii U’s primary selling points were HD and Asymmetrical gameplay, and NSMBU didn’t really say anything about either.

2. It came out about 3 months after the mediocre NSMB2, it wasn’t really a game people were demanding.

3. It wasn’t a fresh concept. The game didn’t really do much of anything new or groundbreaking, it was a throwback like the other NSMB games before it. That’s why it lacked the excitement surrounding NSMB and NSMB Wii which were fresh throwbacks.

4. It came out for the wrong platform. This ties a bit into point 1, because the game didn’t look like it needed the Wii U, and should have been on Wii. There was low interest in buying an expensive new console to play a game that looked like it could easily be on the one they already owned.



I describe myself as a little dose of toxic masculinity.