Jaicee said:
I've responded to most of what you wrote in other posts around this thread, but just wanted to respond to the stuff quoted above briefly. I have no formed opinion of Jim Ryan as yet. He mouths some phrases that I like, but also sometimes sounds more like a typical corporate exec to me. We'll see. All I've got to say about that subject at this time. Anyway, as to the idea that a game like Death Stranding wouldn't have been greenlit if not for the Kojima name...mmm, possible, but I don't know. I would just say that what I see is the way Hideo Kojima was treated by Konami versus the way he's treated by Sony and the contrast is night and day. What I see from Sony right now is them publishing games (like Death Stranding) that introduce whole new genres, games (like Returnal) that bring previously obscure genres like roguelikes and innovative story structures into the AAA gaming scene, the first AAA video game ever to center a lesbian character, sequels that radically challenge assumptions about the original title in a franchise, etc. I'm just wanting that to continue whether it makes a lot of money or not. That's all I'm really getting at here. |
Kojima and Konami obviously had a bad breakup, all that drama was incredibly stupid. Still he is a well-regarded name in the industry, I think every other publisher would've taken his game.
You again mention AAA. I don't see Returnal as innovative, as other games did similar things, you see it as such, because it is an AAA game doing that. Well, here is the thing, I don't so much care about the budget. A game is a game is a game. That is why I don't see with Returnal. I also see games as part of media, and therefore don't see innovation, if movies did it already. It still can be good, and that is fine. I am more interested in innovative ideas to play, something that Loco Roco and Patapon offered, but these experiments just don't happen anymore at Sony. Another traumatic movie like story on the other hand might be good and well, but nothing I see as creative innovation. You see it differently it seems. You make a difference if a game brings stuff to the AAA space or if it has plots that we also see in cinema. That is fine if you think so. It just happens that I see things differently. But as the assumption in the OP is highly subjective, that may be OK.