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curl-6 said:

I doubt it would have a major effect on sales if the Switch had missed out on "impossible ports" like Witcher 3 due to RAM limitations, but it may have had a minor effect in so much as it would've made the system seem less viable to the probably small but still significant portion of buyers who care about AAA games.

On another note, looking at what was accomplished on Wii U's 1GB of RAM in games like Xenoblade Chronicles X and BOTW, I feel like Switch exclusives so far don't seem to be maximising what can be done with 3.25 times more.

Not to mention the Switch's much faster CPU. The Wii U had a slower processor than even the Xbox 360 and PS3.

Don't get me wrong, there are some Nintendo games that stand out in terms of their performance. But I wish more did push the Switch to its limits. It feels like it's AAA third-party ports that are maximizing the potential of Switch specs.

I feel like there could've been some way Nintendo could've had better resolutions for Xenoblade Chronicles 2 and Xenoblade Chronicles DE. I don't even play those in handheld mode because of how blurry they are. 



Lifetime Sales Predictions 

Switch: 151 million (was 73, then 96, then 113 million, then 125 million, then 144 million)

PS5: 115 million (was 105 million) Xbox Series S/X: 57 million (was 60 million, then 67 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima