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@ireadtabloids 

@HoangNhatAnh 

I'm not counting mid-gen refreshes, because RAM increases were usually expected for them. And they improve other specs besides RAM. So they're not in the same category as the PSP. 

@The_Yoda

Thanks for reminding me of that. It's a slightly similar situation. The difference is that the expansion pak is an accessory that you put into your N64. It was never built-in to an N64 SKU. Also, only select games required it. And other games didn't require it, but some were enhanced.

The N64 clearly should've just launched with 8 MB (even if that was a ton for a gaming console in 1996), or at the very least had an SKU in 1999 or 2000 that had the 8 MB RAM built-in.

Another interesting bit of history is the low RAM of the Famicom/NES. A lot of game cartridges added more RAM so the games could even run, like Super Mario Bros. 3. The Game Boy has about 4 times the RAM of the NES, if my calculations are correct. 

NES should've had more onboard RAM so that so many games didn't have to add it into the cartridge.



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)

Switch 2: 120 million (was 116 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

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