| noshten said: I definitely agree with a lot of what you said about big franchises but Dragon Quest XII is not going to magically not appear on the Switch's audience which would be around 22-28 million by the time it launches, this specific franchise being PS5 exclusive is pretty much the last thing I expect. The only way it makes sense is if Sony is buying Square or partnering with them in some form. Especially as we are about to see Dragon Quest III Remake come out as multiplat likely to sell best on the Switch by a pretty huge margin. |
Yeah, I didn't go as far as to say it will not be on the Switch but I definitely get a leaning it will be on PS5. With a cross platform release they have a lot of options including timed exclusivity to Playstation (sonys a big fan of that recently) as well as doing 2 versions, 2D-HD and AAA. Each could be temporarily exclusive to Switch and PS5 respectively than rebundled as a multiplat re-release a year so later (giving them time to port the AAA version to Switch). Alternatively, they build the game with Switch hardware in mind, unlike DQXI. This depends on UE5 tools being fitting for Switch development atm and maybe thats what caused the delay to DQ11 switch (late UE4 support). I can just see it going in any manner of directions.
Slightly off topic but does anyone know the platform breakdown for DQ11's 6.5m sales? Obviously its skewed towards PS4 because of the initial exclusivity but im still curious
Last edited by Otter - on 30 May 2021






