Soundwave said:
It will be interesting to see how it shakes out because the thing about the Switch is if you double the GPU/CPU spec lets say and double the memory bandwidth ... the system basically jumps ahead a generation. That's really not the case for a New 3DS or even a PS4 Pro. The Switch is kind of in an interesting spot where it's most comfortable being a Wii U+ tier machine but because the feature set of the chip is relatively modern it can stretch itself to handle ports of even PS4/XB1 games like Witcher 3 and DOOM Eternal, it's just a fairly big pain in the ass to do it. But you even double that headroom and add in DLSS ... all of the sudden the entire PS4/XB1 library I have to think becomes reasonably doable to bring over, so that is going to be interesting to see how it pans out. It's like going on a long road trip in a car that is meant to seat 4-5 with 7 people ... sure you can do it, but you probably don't want to. But a Switch Pro with better specs and DLSS? Suddenly it's more like making that trip with only 4 people, that's entirely reasonable even for a long trip. |
Sure, doable, but developers think about not just cost of development but also how much they will make off the game. A ps4 port for the pro only would mean only (best case) a 40-50 million install base (if literally everyone only bought pros starting this holiday and the lite/original were not bought anymore). Then they have to predict how much of that install base will buy the game. Most current Switch owners won't upgrade: I suspect 2/3 - 3/4 of Switch 1 lifetime sales won't be the Pro.
It may be a pain in the butt and expensive, but there is far more money to be made porting games to Switch original build. So then it comes down to whether or not they want to have a standard and pro version of the game. I just don't see a pro version only game being as financially lucrative.







