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Mnementh said:

So you complaining, because the game the community voted for won in the end, but you wanted to see bigger margins? Who cares?

A polarising option always has an edge in systems with positive voting (you vote FOR something). Call it the Donald Trump effect. If a lot of people hate a game like TLOU2 and a lot like it, then the haters will not get it down in voting, as they cannot vote *against* it, but all the ones who liked it will be more sure to vote for it, because of all the hate. I personally would've prefered another game to win, alone because Neil Druckman exploited and crunched his workers for the game, while acting all smug about it. Game development certainly needs much better ethics, and for that reason I would've preferred another winner. But the polarization and hate (lots of it for absolutely stupid reasons) made sure it got a lot of awards (not only on this site). But I understand that I cannot dictate the votes of others, so I didn't complain. Now you complain because of ... margins?

I knew it was a mistake to reply. Stupid!

I think you're misunderstanding the essence of what I was getting at, which was the issue of trust in the basic fairness of the process. Or at least it became an issue for me anyway because I couldn't help feeling like the staff was trying to actively subvert the more popular outcome in the single most important category. It was more a concern about the perceived intent there than an issue of what the final outcome wound up being. I guess nobody else has felt the same way though, so whatever. It was just me.