Alistair said:
I think you're overthinking this a bit, it isn't about rules or past practice. If the new system is a big enough improvement to allow new games to come to it that couldn't come to the old Switch, it might happen, as there are not many downsides to allowing it. If it sells well enough that there is a big enough installed base of the new model, it will happen, regardless of the OG Switch's install base. A new addressable market means new money to be made. At the end of the day, there is a HUGE gap between an OG Switch game at 720p/30hz and playing the same game at 4k/60. Even without improving the visuals to PS4 level, just playing Switch games at 4k/60 would take up to 18 times more performance. There's a big gap there between the OG Switch and a theoretical 18x faster Switch for things to happen, still have most of the same games, but also provide a gap to allow better performance in the same games if you want to release on both systems. If you're the number one selling console, at is possible. Back on topic, I think we have to wait until the exclusive PS5 and Series X games release before we really see the Switch's library dry up. The next Apex legends can't come to Switch, even if the PS4 ported version can. Any game that takes advantage of the new CPU or SSD power, can't be ported. Period. |
Well I appreciate your polite response, but I'm not overthinking anything. A certain jackass without reading comprehension skills took my original question and blew it out of proportion. I didn't say anything was based on rules either, and past practice is absolutely relevant. I also never said Nintendo wouldn't allow exclusives for a new Switch model , or games that aren't compatible with the original version. There are many downsides, and I don't see how you can't see that. If you're a publisher, would you rather your game be available to 12 million Switch Pro owners while 110 million Vanilla Switch owners grit their teeth, or would you rather your game be available to 120 million Switch owners? We're not talking about some small indy project that you could play from a McDonald's Happy Meal toy, but a game substantial enough leave the Switch torn to pieces. Such a game would require a sizable amount of funding, time and manpower.
The DS sold about 154 million units worldwide. About 20 million units of those sales were DSi. What were the big name, blow back your hair, duck for cover, brace for impact games that the DSi got that the DS couldn't handle? Brain Training? Lol.
Yeah, publishers are going to put Resident Evil 8 and Final Fantasy VII Remake on a stopgap console that will sell 15-20 million units lifetime and will only be relevant 1.5-2 years before Switch 2 launches.