| Fight-the-Streets said: Why most here think that a beefy upgrade isn't possible/doesn't make sense? In my opinion it makes perfect sense. Nintendo said many times that they aim for a long lifecycle (after they saw the massive success). But what is a long Nintendo-lifecycle? The longest home console lifecycle (before the successor arrived) was the NES in Japan with 7 1/3 years (Jul 1983 - Nov 1990) and the longest handheld lifecycle was the Game Boy with 12 years (1989 - 2001). In comparison, Xbox 360 and PS3 were generally perceived has having a very long lifecycle with 8 resp. 7 years (2005/2006 - 2013). Xbox One and PS4 followed up with 7 years (2013 - 2020). On the handheld side, the PS Portable had also a lifecycle of 7 years (2004-2011). The most successful home console, so far, the PS2, had a lifecycle of 6 2/3 years (Mar 2000 - Nov 2006) and the most successful handheld, so far, the Nintendo DS, had a lifecycle of 6 1/4 years in Japan (Nov. 2004 - Feb 2011). |
true, and a xavier based DLSS upscaled to 4K while running 720p60/1080p30 natively would satisfy like, 90% of the devs out there.
though, one thing i have to point out is that the GBA was in development even before the GBC, and when the original prototype had to be scrapped it was then theat they came out with the GBC.
reminder that even in 2001, the GBA was powerful enough to pretty much wipe EVERY SINGLE GB competitor off the market when it came out.
Its only the extreamly powerful PSP that made nintendo cut the GBA's lifespan short. the GBA was one of the fastest selling consoles ever after all, its just that it only had like three and a half years on the market before its sucessor came out.







