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Cobretti2 said:

Hopefully most as physical release that isn't butchered.

Goy my eye on Tony Hawk if they do it right.

Activision has generally been good in this regard; Crash 4, the N.Sane Trilogy, and Crash Team Racing were all fully on the game card, so Tony Hawk most likely will be as well.

Pemalite said:
curl-6 said:

Yeah I suspect they were wary early on because of Wii U, then gradually started getting in on the action as it became more and more clear there was money to be made, til we got to where we are now where even EA can't ignore the opportunity.

Pemalite said:

I would imagine that Overwatch 2 will move the tech requirements forwards a few steps over Overwatch 1 which was already a 30fps title on Switch...

Diablo 4 will be interesting to see if it gets a switch port.

My guess is no for Diablo 4, but Overwatch 2 is currently slated for the Switch. It will be more technically advanced, but Doom Eternal was more advanced than Doom 2016 yet Switch managed to keep pace through devs getting better at extracting performance from the hardware.

I mean, Blizzard have always made it's games extremely scalable, they haven't got a game out on the market which can't be played on a 14~ year old Core 2 Quad Q6600 OC and I doubt Overwatch 2 or Diablo 4 will change that... And that is a good thing for Switch owners.

It's the GPU side where things might get interesting, I would imagine some significant cutbacks to visuals for Overwatch 2 (I.E. No reflections/dynamic lighting and shadows).
Diablo 4 seems to be running more dynamic effects, how they pair that back will be interesting, but at-least Diablo 2 remake is coming to Switch anyway.

Overwatch 2 has some leeway for more aggressive dynamic resolution, as Overwatch 1 never dropped as low as some other ports like Panic Button's id Tech ports, or Paladins. But yeah reflections are something I can see getting the cut or simplified to maintain performance on Switch.