By using this site, you agree to our Privacy Policy and our Terms of Use. Close
AngryLittleAlchemist said:
Metallox said:

In past titles, was it possible to fight the harder monsters first and then the low-tier ones? Or is it going to be possible in this one? That could be interesting. Although I don't know if I'm missing the point in something that makes crucial to fight monsters in a more sequential order. The basic premise is very tempting, though. Sounds like an ideal time-sinker. 

I would say you are missing the point a bit if that's how you want to actively approach the game at all times, but there's definitely room for experimentation in Monster Hunter. Monster Hunter isn't an RPG per say, but the stats of your weapons and armor are still pretty important in making sure that your damage output and defense scales better with the increasingly challenging monsters. That's how the time sink works, you get to a new area, craft new armor and weapons, and now you can kill the harder monsters and move to the next area. Though it's important to note that most weapons and armor sets scale pretty well for a lot of the challenges in the area/beginning of the next area you got that armor set from, so it's not like you need to grind every monster, moreso the ones you choose and only when you hit a new wall.

Monster Hunter's difficulty isn't really a traditional "this is the super hard monster, and this is the easy monster, so I might as well skip the easy one". At least, not for the pre-World ones. Most monsters, even the early game ones, have some kind of check to make sure the player understands some game mechanic or know how to counter something. And of course depending on what weapon and armor set you have, some monsters might be significantly easier for you than it is for other people, and vice versa. That's why a lot of people have different "walls" in which they have to train to fight one specific monster, because everyone kind of has different experiences in what mechanics they have to learn or what builds and weapons they have to master. 

Though as previously mentioned by Shaunodon, you can go on expeditions, which are like a free roam you can do in the areas you've unlocked. However, and I may be wrong on this but, I don't think EVERY monster in that area is available as soon as you go on an expedition. Some are unlocked when you first encounter them in a story moment, for example. I might be confusing that with the mechanic though where challenging monsters you see in other stages eventually come over to previous stages you've been in. 

Nice. So it seems this game is ideal for discussion in forums and the like. I mean, it was evident from the fact that Monster Hunter titles are often among the most talked in GameFAQs and other sites, but I like what seems to motivate such conversations. RPGs are also like this, they inspire a lot of talk, but I don't typically get into forums around them until I begin the endgames, when deeper or simply different builds are required; before that, a general, simple strategy works throughout most the game. But, by the sound of it, Monster Hunter seems to be more varied from the start of the playthroughs, it always pushes you to find different strategies for each monster. Is that correct or am I overestimating it? lol Either way, crafting armor from goods obtained from fallen enemies is always my jam. I also like the elevated detail of the visuals in the game, it might not be the best looking thing in the system and it's quite far away from World but it totally has a unique appeal to it. 



My bet with The_Liquid_Laser: I think the Switch won't surpass the PS2 as the best selling system of all time. If it does, I'll play a game of a list that The_Liquid_Laser will provide, I will have to play it for 50 hours or complete it, whatever comes first.