Pemalite said:curl-6 said:
That's encouraging to hear; I guess it's usually in the last years of a system that it produces its most impressive games and Switch seem to still have a few more years left in it. As far as Switch graphics to date I was quite impressed by Luigi's Mansion 3 and Crysis Remastered. Hard for me to pick any specific future ones to watch atm with Nintendo holding their cards so close to their chest. The next games from Next Level and Shinen should be lookers. |
I don't think Crysis is actually that impressive. We need to remember... As a game it released on PC and was optimized for a Core 2 Duo+4GB of Ram+Geforce 8800GT @720P.
Consequently, that is roughly inline with the Switch's capabilities.
But what they did go and do is port the game to an engine which takes advantage of the newer graphics features in newer GPU cores and took advantage of newer CPU's larger abundance of threads... So we were able to get a visual and performance uptick.
I used to be a moderator for the Crysis forums and I always believed Crysis (On the original engine) would have been a great fit for the Switch, getting a remastered version on a newer engine was just icing on the cake.
Luigi's Mansion in general has always been a tech showcase on Nintendo platforms, it's the lighting and mapping that really makes the scenes pop... I remember playing the original on Gamecube and was in awe at the visual makeup when I was younger.
I really need to pickup the game and add it to my collection actually. |
As old as Crysis is the Switch version still looks pretty great in my opinion thanks to modern additions like SVOGI, updated water effects/depth of field/motion blur, etc. There aren't very many Switch games that look better to me, the few that do are more artistically stylized fare like Ori and the Will of the Wisps, Trine 4, and as mentioned Luigi's Mansion.
AngryLittleAlchemist said:
curl-6 said:
Outside of Nintendo themselves and maybe Shinen, I doubt any dev knows the Switch hardware inside out as well as Panic Button do at this point. Back in 2017 when they announced Doom 2016, it seemed impossible that a high end AAA PS4/Xbone game could be brought to the Switch in a recognizable and playable state, but they defied expectations and pulled it off. Then came the even more demanding Wolfenstein II and Wolfenstein Youngblood, with Rocket League and Warframe thrown in for good measure. According to PB, when they first applied all their previous Switch optimizations to Doom Eternal, it still ran as poorly as Doom 2016 did without those optimizations. By now they must've squeezed just about every drop of juice form the Tegra X1. Then again who knows, maybe they'll shock us all over again with an even more ambitious port next. |
Probably the developers who made the Switch get 4GB of ram, have been working on the system since 2017, and have 5 games in development for it on one of the best engines currently on the market  I'd also add Next Level Games, yes I think just Luigi's Mansion 3 is enough to prove that. |
If you're referring to Capcom, I'm only aware of MH Rise, Stories 2, Ghosts 'n' Goblins, and the rumored RE Revelations 3 in development from them.
It will be interesting to see how RE Engine performs on Switch, Revelations 3 could potentially be a real graphical showcase for the system in the same way that the first Revelations was for 3DS.
That said, Panic Button still would seem to have more experience as they've been releasing system-pushing software for Switch for over three years now.