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Sogreblute said:

The biggest complaint I see from BOTW is the weapon durability system. While I understand people have frustrations with that, they also praise the exploration of the game. Well the durability system plays into that exploration. This is one of the reasons where Immortals Fenyx Rising fails to be like BOTW. Think about it, if you're worried about your inventory you're gonna want to explore more to get more and powerful weapons to add to your arsenal. In Immortals FR you don't feel compelled to really explore the world. Not just because you don't have to worry about inventory, but also it's a game where you go from Point A to B. BOTW let's you choose where to go and what to do. If Immortals FR was a linear game it would be almost no different than what it is now, but BOTW would be a completely different game.

People hate the durability system, but when you think about it and after playing Immortals FR you see that the durability system plays a part of exploration of the world.

I don’t think I ever ran into any issues with durability in Breath of the Wild. The only time I ran into issues with a durability system is on one of the Final Fantasy Legend games and Resident Evil 1 (AI think), possibly a Fire Emblem game.

I am not really sure why some people have such huge problems with it. While it’s been a bit, I don’t think even my kids had issues with weapon durability... dying by falling off a cliff, YES, but not running out of weapons.



I describe myself as a little dose of toxic masculinity.