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Not finished yet, but pacing in the beginning is a bit too loose for my preference which meant it took me a while to really get into it. Enemy difficulty is all over the place. Climbing and potion making can become a slight chore. Shrines can feel a bit too souless/repetitive compared to traditional dungeons. Weapon breakage system is way to heavy handed. Literally went through 7 swords in one battle, that aspect just isn't fun or realistic. The element of newness that comes with new tools is missing a bit.

Overall love it though, I see why it gets the praise. The open world is always doing something to steal my attention. The presentation is gorgeous as well. Easy to forget its running on the Switch.