DonFerrari said:
Minor drops that aren't replicable are exactly what you would expect of a bug. Something that is present 100% time, for 100% people for 100% of a mode isn't a bug it is a tradeoff choice. Do you that curiously the time they though was a bug were the ones that Xbox was doing worse? And the only one that have been positive confirm of bug (doesn't always occur) is on the PS5 and they acknowledged that later. But on video you would thought Xbox version runs much better (and on Shikamaru table the impression is even worse) with PS5 hiccups being expected, on the other hand similar situation shoes reversed they will do different. But I feel like I'm restating myself. Even more as I already said I don't think they are biased, but struggling with finding explanations to their expectations not being met.
So a game that potentially had much more rushed development and was favored to PS5 got a virtual tie, how does that fit with the other games that had preference to Xbox but run worse? |
Well Series S just had its shadows patched in so, so I think bugs can be present 100% of the time (obviously DF didn't know this was the case). If not a bug than an error. Trade off implies something was done to salvage performance this is what they assumed off the missing shadows (even if RT Is still missing from XBSS), error/bug means human mistake in the code which is impacting the experience unnecessarily or delivering something that was not intended. You'll be surprised that sometimes the first time devs are finding out about issues is when DF or other sites contact them. DF makes their money off comparisons, whereas developers are super time constraint working on 8 versions at the same time and can easily miss this stuff
The last note on the fps topic, if they never restarted from the checkpoint it could be human error that Digital Foundary missed it. I think you're going on the presumption that they were already aware that it could be eliminated by restarting but just didn't report it. The tweet where John acknowledges it as a bug was today only, but the video was of course made before that tweet was sent.
And no I don't find it curious that they've often looked at the Series X versions for having bugs. Again if you just look at the examples its clear why they thought there was something up. AC, literally screen tearing so much its hard for people without VRR to enjoy and features a camera glitch which makes the fps looks unstable when it is. Dirt5, has LOD which are multitudes worse than PS5 despite us understanding them to be comparable machines where the difference should be fps or resolution. DMC, dropping 50frames below the PS5 version during the 120fps mode....
COD, runs almost perfectly, just dips a bit here and there during setpieces. This is not like the others lol. By your logic they would have claimed the Series X running worse at 120fps was a bug but they didn't. I don't see the bias but I'll leave this thread here.
Last edited by Otter - on 24 November 2020