Shadows (and overall lighting) are really important for visuals. I hope that we can improve this gen with RT shadows, much more important than accurate reflections.
I was about to say you certainly do not need ray traced shadows to improve that scene then John just tweeted this. Still some detail missing but the scene is preserved
So what's going on? Well, on Series S, you're looking at regular old shadow maps. Yup. On Series X/PS5, the shadows have much sharper detail, contact hardening etc that is absent here. Take a look at Series X... pic.twitter.com/T4vDwPRmmd— John Linneman (@dark1x) November 24, 2020