It's not the excuses that are ridiculous, it's your comparison of apples and oranges.
How about you compare 90s games to modern games with equally low production values and content? 90s games were also expensive as fuck considering how little they offered content wise.
Also you must have forgotten about all those devs and publishers going bankrupt during gen 7 and with it the death of most A and AA games because they weren't profitable despite selling hundred of thousands to a million copies. And to spell it out for you, A and AA means that they didn't use the shiniest tech. Tech is not expensive, manpower is. Why is manpower expensive? Because costs of living increase. Absolutely ridiculous to blame the publishers for that, yet you did.
The game industry makes more revenue than ever before. It is their decision to opt for projects with ridiculous budgets. Yes, companies go bankrupt, but not the AAA-publishers, that cram their games full of Microtransactions AND ask for a higher price. It is the small companies. That is why I said, if any the indies need to ramp up prices. The AAA-publishers already did with ultimate versions and season passes.
And yes, old games had lower budget. Yet still many of them make every year my TOP 50 list of greatest games. The ridiculous budgets aren't making newer games better in itself, only more expensive.
But ask yourself: does the yearly update of FIFA and NBA2K really need a higher price point, if they make most of their revenue with microtransactions (which is reported). These are game with a free2play-economy, that ask for a base price on top of it. And remember: these were the first games to announce the price hike.Last edited by Mnementh - on 18 November 2020