Well from the Amd presentation, we already know ps5 has 2 of the 4 tech involved, or similar anyway. It's got the mesh shading and the ray tracing units, as mentioned by mark cerny ( in upcoming future amd gpus). Vrs is not really comfirmed, although game devs credit both consoles to vrs. Sampler feedback, not sure. Direct Ml, no one knows if sony have their own implementation or an improvement over their current checkerboard rendering. Both have their pros and cons as seen in digital foundry. We know ps5 has cache scrubbers to free up resources,also AMD smartshift, we don;t know if series x implements it. Can someone explain how vrs is different than partially resident textures technology back from 2011.
Last edited by KratosLives - on 31 October 2020