chakkra said:
And yet he spent a sizeable amount of time talking about variable clock rates, SSD, and 3D audio. That was certainly an interesting choice of which "jargons" should be at the forefront. |
That's the way cerny is and talks. But when you look at a lot of the comments, most people are like " I don't know what he's talking about but it sounds good, let's see some games". That presentation was probably for journalists/investors. But he spoke about what most people would care about if anything, the gpu/cpu/ ssd/memory and new audio, since most people will get this, and and it talks about how this changes gaming, directly. But stuff like dlss/ and mesh shading/api's, aren't exactly necessarily game changing features. He spoke about their geomety engine and custom features, he didn'r elaborate, but these would be tools to aid development and free up resources.