Jumpin said:
Relatively speaking, 2 million for an EPD game is a failure. The reason why we’re caught up with 10 million sellers is because that’s what successful EPD games sell. You can’t divorce sales numbers from their expectations - and their expectations are based on the dev team, studio, and publisher. This is a studio that does 10 million+ games done by a team that does 20 million+ games. I am not sure what criteria you are using as “low cost” when the cost was the time of some of Nintendo’s most commercially valuable dev resources. |
EPD is a big studio which regularly works on numerous projects at the same time, and EPD actually contains 11 different production groups (that we are aware of). While some of their projects are big projects and big sellers like Animal Crossing and Mario, they have also made numerous smaller projects such as Tank Troopers, Miitopia, Jump Rope Challenge and Sushi Striker. You can't really just say "It was EPD" and act like Nintendo expected 10million sales...
Last edited by sundin13 - on 05 October 2020