SKMBlake said:
The video says that by doing a straight port of Xbox One version by reducing resolution of the game ran poorly and they had to do the optimization they did with the Xbox One version but in a larger scale, which is exactly my point from the begining. Poorly optimized game --> clever optmization to have it running at 60 fps --> same optimization in a higher scale to have the Switch version running at 60 fps. |
Even with all the optimization it is still a demanding game though. It's still doing advanced stuff most 2D games and even some 3D games don't attempt.
I'm not denying its original Xbox release wasn't sufficiently optimized, but it's not like this is a simple, lightweight game that would've been easy to get running at 60fps.
Last edited by curl-6 - on 02 October 2020







