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Wyrdness said:
It's the freedom in approach that is hard to move on from one common problem is you'll play other games after where you wish you simply could just climb over the wall or improvise an unintended solution to a puzzle etc...

Exactly. Some people say Breath of the Wild is not great, let alone a masterpiece, due to repetitive combat and a barren open world without memorable NPCs. To me, the magic of Breath of the Wild is the journey. When I play other open-world games, I tend to want to get right to where I need to go. I don't care much about what's on the way, at least not when a quest is active. But I immersed myself a lot into Hyrule. I enjoy running and climbing into new areas, and looking at the vast land ahead of me.



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)

Switch 2: 120 million (was 116 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima