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I would start by creating at least one new studio and hiring people to work there. Nintendo needs more manpower to get more of their games released per year.

I would also install a game suggestion box: Any employee could then submit a fully thought-out idea, which would then be analyzed by the leadership of the different development teams, which can then upon review independently accept or reject the project and also contact said employee for further details. If an idea is accepted, then the person who suggested it will either be transferred and working with the development team (if the person is part or the game development personnel) or in close contact with said team (if the person has no game development background). At the end, the name of the employee will be on top of the credits (After an idea of X Y) and will get some small royalties for it on top of their normal salary.

On the hardware side, I would talk to NVidia to see if we could get a new SoC that would be more powerful without consuming more than the current models and without increasing the price too much so the new model could still be sold at ~$300/300€. With a Carmel quad-core CPU and an Ampere GPU part I think getting close to XBO performance in docked mode would be quite possible, and ~current docked performance in handheld mode.