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Not necessarily. It certainly helps the Switch, and it's cool to play third-party games in handheld mode. But there wouldn't have been much third-party support if the console didn't sell on the strength of first-party games. The Wii U was overpriced, tough to develop for, and the first-party games did not excite to the level Nintendo hoped. Third-parties mostly jumped ship by 2014, but that wasn't the biggest reason Wii U tanked.
It's great for players and companies for Switch to have good third-party support, but it's not one of the biggest reasons Switch is a smash hit.



Lifetime Sales Predictions 

Switch: 159 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million, then 161 million)

PS5: 116 million (was 105 million, then 115 million, then 122 million)

Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)

Switch 2: 120 million (was 116 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima