the-pi-guy said:
I think the game would have benefitted from being shorter, but it would require a completely different game to try splitting up. Spoiler!
The core part of the story is that Ellie gets revenge for Joel, and through that she finally understands the actions that he made during the end of the last game. Abby's story is important as well, because it gives the motivation for Abby, it also puts Ellie's actions into context. The people that she killed were people had names. The game doesn't work without seeing both sides. |
The game would end up somewhat different, correct. The question, as Neil likes to ask, is how much would that change things overall? If the story get's to the same point eventually, what does a slightly shorter story or more useful filler story in between really matter?
Let's just say the Joel outcome could have remained the same but happened closer to the end, or could take place in the beginning portion of the third game. That doesn't mean it would be impossible for a similar Joel beating scene to take place, where Abby's group are forced to retreat and finish things later. It could easily be done in a manner that has Ellie go after them anyway. Joel eventually tries to catch up, etc. I'm not going to lay out every possible scenario they could have taken, but I don't think the one they chose was the best by far for the franchise overall. Depends what their ultimate goals are really.
DonFerrari said:
Don't think it would work on Aloy case because we having played as Joel knew full well that he have done shit and killed many people. Aloy I don't remember doing anything that would make she expected to be killed for justifiable reasons. As soon as Joel was killed I already imagined it was people from the fireflies and knew it was totally justifiable from their perspective. Hell even Abby knew it was justifiable that even though she spared Ellie twice it was expected that she would still want revenge, it is just that besides being a little dumb and consumed by hatred against Joel she came to understand that Joel done what she would have done for someone she loved (she was with Lev for a short time and killed a lot of her partners for her, so how can she condem Joel for killing people he didn't know for the only person he loved?). The game explain everything well enough that we can easily fill the blanks. |
Aloy kills all kinds of people along the way. You could easily say someone close to those 'bad guys' who were just trying to survive like everyone else, wants revenge against Aloy. Though you know darn well that's not what the story is going to be, because it would be hugely disappointing.
It's not like TLOU2 makes no sense whatsoever, though it certainly has flaws, it's who really thought this would be the direction the game would take if you hadn't been given hints or leaks while it was being developed? Even taking this direction, the timing and poor execution of the Joel scene is really surprising from my point of view.
Hiku said:
I see.
I think people point out 'what' happened, but not 'why, they're commonly missing what TLOU2 tried to do that was unique to it unlike other revenge stories. Finding out the motive of an antagonist not unusual. Being able to play as them likewise. The first key factor is how Abby was introduced. Spoiler!
Joel meets a very brutal and pathetic end for such a developed and beloved character. We barely got to see much of him before it happened. And it was at the hands of an almost completely undeveloped new character. With a very imposing stature as well. All these things mattered, as they made it that much easier to hate Abby. I wanted to see her beaten to death with a golf club. I saw more than one person make that exact same remark. I can't recall feeling that strongly about killing a character before. It soon became apparent that they were going to try to make us sympathize with Abby, through flashbacks and by playing the game from her perspective. I've watched a few Youtubers since to see their reaction, and I commonly saw the same reaction to when they started playing as Abby. "I get that they want me to feel for Abby, but..." Finding out Abby's motivation still didn't change much about how I felt. And I don't think that was the point. It's everything that happened while we were busy thinking about how nothing will make that scene ok. I initially thought of anything in Abby's story unrelated to Joel as more of a distraction from the most important issue. And because of that, before I realized it, I was invested in a separate storyline with new characters I cared about such as Yara and Lev. I now also began to view Ellie as more antagonistic. Yet another thing that was not on my Bingo card when I first booted up this game. In the boss fight against Ellie, she's the cowardly boss with the gun while you're unarmed and have to try to sneak up on her. Mirroring the fight against David in the first game. The more extreme that initial scene was, the more heavily the game could challenge our views. I will say though that I think the writing majorly falters at the final act. Before that, seeing Ellie, Joel, Abby or anyone else as both good or evil depending on who's perspective you're looking from made perfect sense in this kind of world. And I'm glad Naughty Dog decided to explore that, while challenging our established views of these characters. Likewise, I also could not believe that Ellie would accept the proposal to once again go after Abby. After already killing so many of Abby's friends, and Abby letting her live, twice? Killing so many of Abby's friends should have been enough. "It has to be", as both her and Tommy decided earlier when they planned to turn back and go home. And that was before Abby let her live for the second time. Ellie losing everything in the end, facing her worst possible nightmare of being alone, not even being able to play the guitar that Joel gave her, was the price for pursuing vengeance. If her motivations in the final act had felt more in character, I could have appreciated this part more. |
I'll agree it's more unique, but it sort of comes out of nowhere. A game that goes from getting a girl to the fireflies to potentially come up with a cure, to chasing Abby down for revenge because of what she does, is quite unexpected.
That's not to say it makes it a bad direction automatically, and ND can do whatever they want, but to some people it's like ND turned the car around and decided on a new destination. Well some people already got in the car expecting Disneyland and they don't want to go to the Miami Speedway.
DonFerrari said:
I did understand the killing of Joel from the beggining and didn't hate Abby because of it. But because of the grouping and torturing. After finishing the game it became clear that Abby wasn't bad but consumed by hate. Owen was just doing it because he loved her and Mel had a grudge but didn't had on her to really do it. But the rest of the people there were really bad people and you can see it from the convos.
Did you watch the second movie? Because that is almost what happens. And Abby had very real and direct immediate consequences. Actually Joel was the one that gone without consequence for a long time and you were ok with it because you liked him since you played with him. That is probably why people often like and sides with criminals if they are close enough. |
Whatcha gunna do when Abby/Ellie comes 4 you?
The third BB movie even more so in a way. Though the thing is they never fully go TLOU2 route because most people wouldn't accept it, especially because you definitely wouldn't expect that type of direction in the third film let alone the second.
I agree that ND can take TLOU franchise wherever they want, it's their choice, but if people aren't down with the direction, that's their choice as well.
At least the people who disagree aren't trying to cancel it...