| LudicrousSpeed said: The reveal disaster and the price killed it long before any games might have mattered. |
I don't think that alone is true. The PS3 had a pretty disastrous reveal and really bad pricing, and turned around from 2009 onward. It became a great value with the PS3 Slim and Super Slim and a library of exclusives people wanted to play. Plus Blu-ray was really picking up in the middle of the PS3's life.
Microsoft could've had a big shift with software on the Xbox One to gain a larger market share, but it didn't happen. Backwards compatibility, Xbox Game Pass and a UHD Blu-ray drive weren't enough to come close to worldwide sales of the PS4.
Lifetime Sales Predictions
Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)
PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)
Switch 2: 120 million (was 116 million)
PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)
3DS: 75.5 mil (was 73, then 77 million)
"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima







