So can anyone remember how the story went with this one? At first it was announced to relese somewhere at the beginning of 2020, january or february, right? Then it suddenly got delayed to summer with no explanation. Now we know that 2K made a deal with Virtuos to bring Bioshock and XCOM to the Switch, and now we face this port of the Outer Worlds that should have gotten a little more care. Perhaps this 2K deal was the reason for the delay, who knows. It could explain why we now have three games/series that each could have been wonderful but have a giant hook attached to them (which is obviously the heavy amount of must-download content on Bioshock and XCOM and the lack of polish on Outer Worlds). All three could have been a better experiences for the consumers with a little more time, I think. But then again, this is just an assumption and it all depends on when exactly 2K approached Virtuos. It might just as well be the case that 2K came even first, nobody knows for sure.
However, the game seems to be pretty good nevertheless and has a huge appeal to a lot of gamers. A good game can handle a few drawbacks easily. I am happy that Switch owners still buy and enjoy it. It's kind of sad that so many gamers nowadays tend to just rely their opinions on external sources like Digital Foundry and just go with the popular voice that anything that happens to be slightly below a Game of all Time is broken and worthless. I think Digital Foundry and the game reviewers have way too much power and are way too over-exaggerating.







