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Leynos said:
After Sonic a bunch of platformers on 16-bit consoles has loops in a level. Almost every JRPG in the 90s had a ghost ship in the middle of the game. (Even in 2008 Tales of Vesperia did this and in 2020 the remake of Trials of Mana) Last gen how many games had a walking and talking section?

Games follow trends. Copy one another homework. Every single AAA game demoed at E3 in the 7th gen was "gameplay" of footage of two characters walking in some environment having some chit chat, then a big action piece of shooting and explosions and WOW GRAPHICS! After that some tense running and talking and then a stinger of something big, fade to black and then either logo or release date or both.

Right now the split mountain with light is not much different than a few years ago every superhero film had blue laser in the sky.

I understand what you mean, but what i'm talking of isn't something to be used as a cool design trope.  I feel there needs to be a meaning behind it. In journey for example it was a gateway for reincarnation, light  to the otherside. I was just hoping that someone may have seen it a book somewhere or a reference to some gate way or meaning of the light. In some other games, it's obscure, and not easily found.

As for the superhero films, that blue light might be a gateway to the other world. Superman, iron men, men of steel, giants and and all that we have seen, seem to take inspiration from stuff written in the book of enoch and scrips predating the bible and the oldest of religions.