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Nate4Drake said:
KratosLives said:
According to the guy at unreal engine, it was running at 1440p and 30fps, near the gpu max on ps5. Can you make a game of this scale with alot of onscreen action, multiple npc and particle effects? I guess with this engine we can forget about getting games looking like this running at 60fps. maybe if they drop the 8k textures to 4k. Or with more console optimisations. I wonder if mesh shading/variable rate shading works with this tech.

I think you are forgetting we are talking about Sony :)  And this demo was done 7 months before PS5 release.  Wait untill Santa Monica, GG, etc push PS5 to its limit and you will quote yourself again on this :D

 You are not ready to see what XSX and PS5 can do if fully maxed out, righ now; but like any new generation, we will need some time.

 

You are right, after seeing what kojima did with death stranding and upcoming lastofus2 on base ps4 with tech from 2013 , I believe in greatness on ps5 :)