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According to the guy at unreal engine, it was running at 1440p and 30fps, near the gpu max on ps5. Can you make a game of this scale with alot of onscreen action, multiple npc and particle effects? I guess with this engine we can forget about getting games looking like this running at 60fps. maybe if they drop the 8k textures to 4k. Or with more console optimisations. I wonder if mesh shading/variable rate shading works with this tech.