what do you think tim sweeney thinks now, this is back from 2016.
“You know, we’re getting to the point now where we can render photo-realistic static scenes without humans with static lighting,” Sweeney said in an interview with Gamespot. “Today’s hardware can do that, so part of that problem is solved. Getting to the point of photo-realistic dynamic environments, especially with very advanced shading models like wet scenes, or reflective scenes, or anisotropic paint, though…maybe forty Teraflops is the level where we can achieve all of that.”







