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Neither console will be running at 100% load on the hardware most of the time. The loads on the hardware will fluctuate on both constantly and not simply between 95% and 100% either. The hardware at times can be running at much lower loads even for demanding games, and can run at lower loads more often for less demanding games.

If PS5 is running at a 50% (GPU) load, then it's basically putting out 5.1 TF at that specific point in time you could say.
If XBSX is running at 50% (GPU) load, then it's basically putting out 6.0 TF at that specific point in time you could say.

So who's being more clear? SNY with their fluctuating performance, or MS with their 'locked' performance?



PS1   - ! - We must build a console that can alert our enemies.

PS2  - @- We must build a console that offers online living room gaming.

PS3   - #- We must build a console that’s powerful, social, costs and does everything.

PS4   - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.

PRO  -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.

PS5   - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.

PRO  -&- We must build a console that Super Res upscales and continues the cost increases.