By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Mnementh said:
MajorMalfunction said:

With PS5 and Xbox Series X coming out at the end of the year, do you think Switch will get ports in 2020 and beyond? I don't think so. Here's why: With the launch of new consoles, developers will be porting games in a short time frame. This means less engineering bandwidth available for Switch.

Second, with next gen consoles having 30x the GPU capability (Switch handheld - handheld is the limiting factor), less focus will be given to scaling down, and more focus given to scaling up. Some games like Cyberpunk 2077 have reportedly had issues with the base Xbox One. This rules out a Switch port IMO. Unless it's farmed out to a porting house, and the game's content and engine allow it, it's probably not going to happen.

Third is new engines. Related to point 2, but worth expanding on, developers will be working with new engines because of the console launches. Probably not until 2021 or 2022, but it's going to happen. Better lighting and shading techniques comes from the research community. As an example, deferred shading was first written about in 1988. There's a surplus of good research that's already been done, but not implementable efficiently, mostly because hardware hasn't quite caught up yet. My prediction is that developers will try to reduce bake times and improve quality by using techniques the Switch can't handle at target frame-rate. My prediction is that Switch gets left behind. I'd like to be wrong, but it's the conclusion I've come to by looking at the data available.

This whole thread depends on the premise that Switch currently gets big publisher AAA support. But it just doesn't. Currently Switch gets the following support from 3rd-parties:

  • Indies
  • remakes and remasters of old classics (like Final Fantasy VII or Resident Evil)
  • ports from WiiU/X360/PS3-era
  • lower tier japanese games (Dragon Quest Builders)
  • a few technically interesting ports of older current gen titles (Doom, Witcher)

But the main games from current gen are already all missing on Switch: Jedi Fallen Order, Anthem, Fallout 76, Monster Hunter World, Resident Evil Remake, Final Fantasy XV. So basically nothing would change with the introduction of new consoles. Indies and remasters of old games work as well as before and the big AAA-titles didn't came over anyways. Maybe we would see less of stuff like Doom and Witcher, but that was anyways about once a year a title or so. So doesn't move the needle (although cool).

Barkley said:
Otter said:

Keep in mind the Switch rarely gets 3rd party, multiplat support outside of indie games. Of the big 30 or so AAA games released each year, the Switch gets maybe 4?

I don't see this changing

Some of the multiplat games Switch missed in 2019:

Ace Combat 7
Life is Strange 2
Resident Evil 2
Kingdom Hearts 3
Apex Legends
Far Cry New Dawn
Metro Exodus
Anthem
Dirt Rally 2
Dead or Alive 6
Devil May Cry 5
The Division 2
Sekiro
World War Z
A Plauge Tale
Rage 2
MotoGP 19
F1 2019
Madden 20
Control
Borderlands 3
Ghost Recon Breakpoint
Grid
Plants vs Zombies Battle for Neighbourville
Call of Duty Modern Warfare
Need for Speed Heat
Star Wars Jedi Fallen Order

Yes Switch is already missing a lot of third party titles, so PS5/XSX making ports less viable is going to make very little difference.

Agreed with both posts above.

No more to say.



God bless You.

My Total Sales prediction for PS4 by the end of 2021: 110m+

When PS4 will hit 100m consoles sold: Before Christmas 2019

There were three ravens sat on a tree / They were as blacke as they might be / The one of them said to his mate, Where shall we our breakfast take?