By using this site, you agree to our Privacy Policy and our Terms of Use. Close

If Nintendo had used the Mariko chip that is in current Switch units they could have had a 393 GFLOP undocked (@ 3-4 hours) and 600 GFLOP docked performance, which probably would have put a lot more XB1/PS4 games in play for the Switch. They probably could have doubled the memory bandwidth to 50GB/sec too which makes a large difference. That's a performance envelope where porting those types of higher end games becomes much more managable.

197GF undocked + 394 GF docked because you're on the old 20nm process that runs too hot is really pushing it for a lot of developers, certain games can be ported but it requires a lot of effort and time and most devs don't bother.

It's not just EA, Japanese devs actually have been pretty much the worst. Where's Soul Calibur VI or Tekken, Namco? These guys will accept jobs to work on Smash Bros. for Nintendo but they're not willing to even bring a Soul Calibur over. Capcom's support has been abysmal. Square-Enix has been alright, but a crappy smartphone port of FFXV, no Kingdom Hearts 3, DQXI took a long time, etc. Even if these ports come they'll be very old by the time they do arrive at this rate.

Nintendo fans do play 3rd party games ... they just buy a Playstation and play them there. It's just something that's been reinforced since the N64 era and by now it's hard to get people to change from that view, which is another problem.