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VideoGameAccountant said:

Release the Console in 2013: Iwata wasn't great at this whole business thing but there was no good reason to release the system in 2012. All Nintendo did was cut off the Wii too early. It was cheap enough that it was at a prime price point and would have still kept selling. In FY 2012 the system still sold 9 million units worldwide. This was after the Wii U was announce, so had Nintendo held off and even released some smaller, cheaper games on the system, they could have seen even better numbers. The rush to market really hurt them because they were one-upped by Sony and Microsoft a year later and didn't have enough software to launch with. If the Wii HD had a game like Nintendo Land, New Super Mario Bros, Wario Ware and Pikmin at launch, it would have done a lot better and attracted more 3rd party support. 

Yup. Even though the Wii was experiencing a drop-off, sales from the newly-released 3DS and the DS would be enough to make up for it. Nintendo did nothing with a year head-start.

The 3DS was rushed out, too. Why not wait until June to launch it with the eShop and Ocarina of Time 3D? The Switch was really rushed too, as the JoyCon Drift indicates. Not to mention the Wii U was discontinued before the Switch even released. That's crazy, even for a flop. 

There are other times were Nintendo released new hardware too early, but those stick out the most.



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)

Switch 2: 120 million (was 116 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima