Because unlike with the Wii U, Nintendo has some relatively clear audiences in mind with the Switch. The Switch appeals to kids, families, portable gamers, and Nintendo fans all pretty broadly. It doesn't matter if the Switch is your first game console or your 30th, there's at least something there for you.
Six years into its lifespan and I still don't see any clear audiences for the Xbox One. Virtually no true exclusives, Microsoft IPs that are also available on Windows and aren't particularly well-received, a base console weaker than the PS4, etc.
The Xbox One S All-Digital Edition is baffling to me because it removes the disc drive and still only has 1 TB of storage. Microsoft wants you to build a library of digital games and your storage will be eaten up really quickly.
The Xbox One X is the best way to play multiplats outside of a gaming PC, and there have been some amazing deals on it. This is the closest thing to an actual audience I can see for the Xbox One.
The Xbox One will hit 50 million units, but after the sales of the Xbox 360 there is not much comparison.
Lifetime Sales Predictions
Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)
PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)
Switch 2: 120 million (was 116 million)
PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)
3DS: 75.5 mil (was 73, then 77 million)
"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima







