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curl-6 said:
Mr Puggsly said:

I was expecting a lower resolution as well but that 720p+ resolution came with compromises.

A significant downgrade to the lighting, lowered geometry, much more jarring pop in, etc. I can't help but wonder if there could have been less visual compromise with a lower resolution. But given this is UE4, that would probably mean a very blurry game, even more so.

I think CoD games on last gen were hitting something like 600p and they still look pretty good. UE4 games though tend to look really soft a low resolution.

Current gen games tend to look softer (though less aliased) at sub-HD resolutions than PS3/360 games because they tend to use a lot more post-processing effects that can soften the image. Also, modern AA tends towards the temporal and post-process variety which suppress the jaggies at the cost of adding blur.

Having said that, DQ11 is HD and above in TV mode. I actually haven't played it myself, but looking at DF's footage I don't think it looks overly blurry, to my eyes anyway.

The softness of modern games seems to be from low taxing AA solutions. Developers often opt for that in UE4 games. Which means games get really blurry if the resolution is low, so resolutions in the range of 720p get muddy. That same solution on 900p or 1080p can be fine in comparison.

To me this game looks muddy and Im sure it due to poor AA and AF. Its not just an issue with Switch though, there are X1 games that suffer from this. Tekken 7 and Soul Calibur VI are pretty rough, but thats a cost of 60 fps.



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