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Mr Puggsly said:
curl-6 said:

It's certainly not what I expected. It's not often a UE4 game runs higher than 720p on Switch.

I was expecting a lower resolution as well but that 720p+ resolution came with compromises.

A significant downgrade to the lighting, lowered geometry, much more jarring pop in, etc. I can't help but wonder if there could have been less visual compromise with a lower resolution. But given this is UE4, that would probably mean a very blurry game, even more so.

I think CoD games on last gen were hitting something like 600p and they still look pretty good. UE4 games though tend to look really soft a low resolution.

Current gen games tend to look softer (though less aliased) at sub-HD resolutions than PS3/360 games because they tend to use a lot more post-processing effects that can soften the image. Also, modern AA tends towards the temporal and post-process variety which suppress the jaggies at the cost of adding blur.

Having said that, DQ11 is HD and above in TV mode. I actually haven't played it myself, but looking at DF's footage I don't think it looks overly blurry, to my eyes anyway.

Last edited by curl-6 - on 28 October 2019