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Sort of.

It's dependent on if the game is designed with the PS5, Scarlett, and Windows in mind. In that case, it will depend on whether compromises are worth it. Switch 2 will likely be stronger than a base PS4, since I think tech will be there by 2023-2024. Keeping the hybrid nature will greatly limit how well the Switch 2 can perform on a technical side. But if that means Nintendo doesn't have to make a separate dedicated handheld platform, they are fine. Switch 2 should launch with a dedicated portable option to get more entry-level consumers.

Nintendo has indies on lock, ignoring an unlikely reversal of fortunes in indies on Switch. Third party on Switch 2 will likely be considerable at the start of the platform. Only time will tell if would stay. The Wii U got some third party heavy-hitters in the first year (a lot of ports, though) and then by early 2014 lost almost all third-party support.



Lifetime Sales Predictions 

Switch: 151 million (was 73, then 96, then 113 million, then 125 million, then 144 million)

PS5: 115 million (was 105 million) Xbox Series S/X: 57 million (was 60 million, then 67 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima