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Wyrdness said:
Jumpin said:

I ask you again:

Monolithsoft numbers from 5-12 years ago are irrelevant. What you were asked to provide was your source you double checked showing the 5000 people who work at EPD?

Why is this number relevant to Breath of the Wild's development?

The 2271 number I sourced has nothing to do with Breath of the Wild's dev team, it is the total number of employees Nintendo lists as working at Nintendo Co LTD. I question your 5000 number considering 5000 is more than double ALL of Nintendo Co LTD's employees. Nintendo Co LTD's size compared to Monolithsoft has no relevance. The proportion of the Breath of the Wild dev team is what is relevant, and 16%, including half of the design staff, is not the "drop in the ocean" you claim it is.

Monolithsoft's assistance on Skyward Sword was in art asset creation. Their involvement on Breath of the Wild was significantly larger (as it includes the design and creation of the map). Their unique touch and influence is clear and profound. Breath of the Wild's overworld design philosophy is significantly closer to Xenoblade Chronicles X than any other game ever published by Nintendo, and perhaps closest to XCX than any other game ever created by anyone. You brought up "use and application of the map" which is also most like XCX compared to any other Nintendo game; and that is due to Monolithsoft's influence and work on Breath of the Wild.

I also never said Monolithsoft was "the foundation holding it together" whatever that means, nor did I bring up anything about Naughty Dog or Retro Studios. You're way too fixated on saying negative things about Monolithsoft rather than actually sticking to the topic.

1. It's relevant because Nintendo rotate staff across teams so everyone who works in the core offices are potentially future Zelda team members if Monolith aren't involved in the series in future another group of people would simply be used instead.

2. Yeah the map uses their design and approach similar to XCX and?

3. If you removed all the Zelda elements from the map they created for BOTW and applied it to any other good open world map BOTW would still turn out great that's what applications means

4. no doubt Aonuma and his side already had a map design in place for Monolith to create assets for.

5. If the map design was the main attraction and all XCX would have received a similar critical reception as BOTW it didn't as the's a lot more to the latter's appeal than that.

6. The topic is on Monolith recruiting for a Zelda project and some people are debating on Monolith possibly making a full on project themselves when really they contributed to one key area, it's not being negative as nothing negative has been said about them so get that notion out of here it's pointing out the actual reality of things and is part of the topic even if you don't like it, Retro was used as an example of people getting carried away on a studio in thinking they're having more influence than they actually do.

1. It's not relevant because the topic was Breath of the Wild's development.

2. And that is Monolithsoft's influence and work. Is this difficult to understand?

3. False. The Breath of the Wild map has unique vertical level design where players can travel to any place on the map that they can see. These are elements  Monolithsoft has developed over multiple games, and excels at.

4. False. Why would you think 12 XCX (mainly) map designers from Monolithsoft would be creating assets while the Executive producer designed the entire map?

5. Why would XCX need the same rating as Breath of the Wild in order for the Zelda map to be the main attraction? Xenoblade Chronicles X didn't have the same level of polish, the license, or anywhere near the budget of Breath of the Wild. Breath of the Wild has performed significantly better than other Zelda games, and the main difference is that it's a Xenoblade Chronicles X style open world game with a Xenoblade Chronicles X style open world map.

6. I never said that. And if you think I've ever been a fan of Retro, I can get some longtime references on this site to show you that clearly I am not, and never have been. =)

Also, all of Nintendo Co LTD has 2271 employees, it is not likely EPD has anywhere near that number, so I am not sure where you are getting this 2000-5000 number from. Again, I ask that you provide a source.

And P.S. if it sounds like this is getting a little personal, then I apologize (I tend to like to argue, and particularly on these topics since I have dealt with internal staff organization for about 15 years now). I have no issues with you, only the arguments in this post.



I describe myself as a little dose of toxic masculinity.