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Wyrdness said:
Jumpin said:

Breath of the Wild had a dev team of 300, not 5000. Over 100 of those were from Monolithsoft, and half the design staff was from Monolithsoft.

300 staffers from EPD plus Monolith's people not 300 people only, the Zelda team size is 300 people from with in EPD, EPD itself has 5000 people which is what I'm pointing out 60% of Monolith is a drop in the ocean in comparison as the Zelda team alone are bigger than them.

Where are you getting this 5000 people at EPD number from? NCL employs only 5869 total; around 2000 of that number work in Nintendo's core offices, which would include EPD. I am also unsure how this number is relevant?

I don't know what you mean by "Zelda team" as though it is something that doesn't include the Monolithsoft employees.
Breath of the Wild's team numbered 357 devs (including indirect dev assets: tools department, audio team, motion capture, pipeline, etc...), this is more than double the size of the Skyward Sword team which numbered 163. Both sets of numbers include Monolithsoft staff. As I stated earlier, of the 24 people on the design team, 12 of them (or 50%) are from Monolithsoft. I don't see how that equates to a "drop in the ocean." They were a significant force on the Breath of the Wild dev team.



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