S.Peelman said:
I don’t think that’s really because of Monolith though. They’re just doing some grunt work. Both games are all Aonuma, Fujibayashi and their lead designers. |
The topographical map work done by Monolithsoft Tokyo was a key element in Breath of the Wild's success. The XCX team was uniquely talented at the vertical map design and development.
I describe myself as a little dose of toxic masculinity.