Ganoncrotch said:
Link Versus Who? are you possibly thinking of the wrong Final Fantasy character? But aye it sounds like you might not be the direct target audience of Smash Brothers which is a shame to miss out on some of the cool content that's been packed in there. I look at the games like a museum of Nintendo and now gaming history which also comes bundled with an amazing fighting game and wonderful party title. Like... even just for the music in Smash Ultimate, if you were to consider buying soundtracks to get those 900 or so songs... wouldn't have much change leftover from $60 I think. |
D’oh! I did mean Cloud.
I did love the original game on N64, I might have played it for more than 200 hours. But I think I got all Smashed out. Since the next Cube one I got maybe 20-30 minutes of gameplay before i felt done with it. And yeah, game franchises that are dependent on rehashing (Street Fighter, all sports titles, certain FPS games, etc...), I think it is fair to say that I am not part of that target audience.
But that’s also why I’d love to see some sort of big ambitious addition/change to the franchise, like what Subspace Emissary did; but on a bigger and better scale, new storyline, tighter gameplay... I think something like Kirby Superstar would be nice, delving into multiple different Nintendo metaworlds with different sorts of framework (the more cinematic based Meta Knight stage, and the large open world treasure hunting mines, etc...) which loosely follow a logical path of unlocking so certain characters from earlier stages can interact in the later worlds.
But the same old, “here’s a stage, use these Nintendo characters to fight. Some weapons. Stuff will pop up” thing doesn’t interest me any longer. Mainly because I played that a lot before.
I describe myself as a little dose of toxic masculinity.