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Mr Puggsly said:
curl-6 said:

Doom on Switch is not 480p, at least not in docked mode, it's 720p-576p.

As to the topic question, can it be done? Yes. Will it be done? No, Crapcom seem allergic to treating Switch owners with anything but contempt.

Capcom support has been pretty good on Switch though.

You could argue Capcom is not putting their most technically demanding games on Switch but neither are most developers.

Its evident that porting technically demanding games to Switch and making them perform well is too much or much more work compared to porting games between PC, PS4 and X1. Software sales on Switch can also be risky if its not a family friendly type of game. Lastly, there is evidence that producing Switch carts is expensive when compared to BluRay discs.

Porting old games from 3DS/PS3/360 is not good support.

And that's not necessarily true, Doom evidently performed well enough for Doom Eternal to be brought over. RE7 could be done on Switch and would likely sell quite well; heck, RE4 cleared over 2 million sales on the Wii of all consoles.

GOWTLOZ said:
curl-6 said:

I bought Doom on Switch and have never played it in portable mode.

Let's not beat around the bush, your post was misleading. Not only did you not specify "in portable mode" in the OP, but as the game has a dynamic resolution, calling it an anything-p game is inaccurate. You should at least amend your statement to "can drop to SD in portable mode".

You bought Doom only because you don't have any other current gen platform.

The lowest common denominator decides if a game is viable on a platform. Scalebound was cancelled because it wasn't possible on Xbox One, even though it may have been on Xbox One X. If a game cannot run on Switch portable mode, even if it could run if it was exclusively playable in docked, it still wouldn't be ported. Its why mentioning resolution of a game on portable mode is of direct concern.

Doom has dynamic resolution on every console, and yeah the game is generally 576p on Switch and can go much lower. The settings are also lowered a lot, as its below the lowest PC settings where other consoles have combination of medium and high settings. The alpha effects are rendered at just 360p and the game still struggles to maintain 30 fps. Still it does put into question if Devil May Cry can be ported to Switch. I feel its possible but hope they don't have to cut too much from the game.

None of changes what I said though. If you're going to list portable resolution, then you should make it clear you're talking about portable resolution. You should also mention that the resolution is dynamic. Otherwise it just comes off as cherrypicking incomplete information.

Last edited by curl-6 - on 16 January 2019